I like setting up rigid body simulations, adding controls for real time manipulation in the game engine, and baking out the interpolation curves using the “record animation” feature (previous record to ipo).
The problem is that when I use the record function, the real-time playback is super fast (way faster than just engaging the game engine without recording). So fast I can barely enter my user input. How do I slow down, or control the frame rate of the record animation processes? I’ve tried changing the obvious FPS settings, but it doesn’t seem to make a difference.