I love using Blender, but at work everything I model needs to end up in Maya. We have set scene structures that we have to create and sort our models into. I was wondering how, if possible, I can export the collections and sub-collections I’ve created in Blender to groups and sub-groups in Maya.
I think you’d need to write a conversion script that would convert the collections into grouped hierarchies. That’s all that Maya need. Then you would just FBX the scene out to Maya and it would show up in Maya as you would normally see it.
Of course, nothing is that simple. I’m not sure how things would work if you already had a hierarchy set up and how the collections would affect that.
Honestly your best bet is to not use collections and just use grouped hierarchies like in Maya.
So, you creat empties and name them the same as the groups in Maya and parent your assets to them like you would in Maya. That’s actually how I used to normally work b cause I used to it in Maya.