Maybe you should try a new build of 2.8? Your scene looks pretty much the same on my system. Using version: 2.80 (sub 69), branch: blender2.7, commit date: 2019-05-17 23:36, hash: 03672e77836d, type: Release
build date: 17/05/2019, 18:09
@0o00o0oo, Report just in case. First you look if someone has already reported something similar recently
Edit:
Wait. I just compiled the very latest version and it works correctly. Until yesterday’s version it was broken.
Probably it is related to this: https://developer.blender.org/T65381
So you wait to download new build tonight, and test.
Hey, thanks @YAFU! Looking forward to testing and seeing it working on a new build. Good to know this is a buggy behavior that seems to have been resolved just in time.
Thanks for testing and writing out the version it worked with! If the new versions don’t work in time, I do have some older versions installed that I can hopefully fall back on.
This also appears in the Cycles render. I’ve matched the children Viewport and Render amounts (50 each). What other setting am I missing?
Eevee is a lot noisier than I expected. I wasn’t 100% sure it was noise, so I rendered out a turntable. https://youtu.be/zEZA96jlaE0
So this made it clear for me that the hair in blue light is suffering from noise. What would be the best way to make the renders noise-free? Is it simply to crank up the samples? This was at 7500.
Or is there a way to control the noise without just making the render time longer?
On a side note, the hair visualization in Eevee is much better and controllable than I expected. In fact, In my tests, it seems surprisingly close to the Cycles quality (well, actually better because I apparently don’t know how to render hair in Cycles, haha). I can’t wait to see what Principled Hair will bring.
I’m not sure what you mean. You can try downloading the .blend file I provided in the original post to see if that answers your question.
As far as I know, Principled Hair isn’t supported yet in Eevee? It’s completely black when I try to use it. Were you able to use Principled Hair in Eevee?
LookDev is Eevee, using custom environment image and without using World and scene lights by default.
If you configure for example “forest” exr image as environment texture in World tab, and you remove lamps, it should behave the same in Eevee and LookDev: 2.8 MonkeyHairTest_forest world.blend (2.3 MB)
So if it looks different, for better visualization and less noise you should look for better World and lamps settings. Also for the noise I think it is better not to use such low levels of roughness in material. And you use as many render samples as you can.
Oh, nice, thanks for the modified .blend file! I wasn’t asking about replicating the LookDev look in Eevee in my last post, but I actually was curious about how I would replicate it if I wanted to, so that’s pretty cool.
And thanks for the note about the roughness. Any ideas perhaps on how I might be able to reproduce the low roughness look without using that parameter?