Blender 2.8 Eevee Render Issue


I have this strange render issue with Blender 2.8 and Eevee Renderer.
The render picture looks completely different than the rendering in the viewport.
Parts of the texture are not visible at all.

Does anyone has an explanation for this?


This very odd and I don’t know what’s causing it. My only sugestion is in the HSV you change Saturation to 1.21 and Fac to 1… 1.21 is 1.1 * 1.1 so that shouldn’t change the colours.

Also - can we see the mods on the object? the subsufing looks different on both version.

Probably caused by the subsurface modifier, make sure the render and the viewport subsurface levels are the same

Here is the blend file and the texture of my scene.
EvoCockpit.blend (3.7 MB)

Without the HSV node it is the same behaviour.

You have an object which is hidden in 3D view but will still render - NewEyeCockPitColor I think. (see outliner top right) - it may be that.

D*** it, you^re right!

I was looking on all other places where the error could be, but the simplest things I overlooked.

Thank you so much, yogyog.