Blender 2.8 HDRI rotate

Is there any way to rotate HDRI world map in 2.8?

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Thanks but this does not works for me:


When I connect the Texture Coordinate and Mapping nodes HDRI lighting disappears.
Just HDRI texture connected:

I’m on Mac. What is your system?

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I’m on windows 7, nvidia gpu.

Looks like a good bug you found there, unfortunately, the bug tracker is only open to crashes at this point.

Maybe if you ask @brecht real nice he might take a look…

Brecht advised me to wait until the tracker is open for reports.
I know that Blender is in alpha state but It is really frustrating. It seem like a small fix for Mac version needed. This small bug breaks workflow for Mac users of Blender 2.8 and Eevee (in 2.8 Cycles it works!).

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I agree it is frustrating.

Weird “PRO” tip for Eevee Mac users: create Empty and parent everything (except lights) on the scene to it. Rotate Empty to change the World HDRI lighting. I know it is crazy but works for a while…

It works now, Thanks!

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Works on Mac?

There’s still a bug in Mac version with HDRI rotation in Eevee. For me this is the one thing makes Mac Blender 2.8 not fully suitable for production.

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What is the output in the console if you launch blender with the --debug-gpu option?

It should print the shader error and the whole shader file in the console.

The info from Terminal:

/Applications/blender-2.80.0-git20181016-1.e75169974c5-x86_64/blender.app/Contents/MacOS/blender --debug-gpu

Read prefs: /Users/mac1/Library/Application Support/Blender/2.80/config/userpref.blend

OpenGL debug callback is not available on Apple.

found bundled python: /Applications/blender-2.80.0-git20181016-1.e75169974c5-x86_64/blender.app/Contents/Resources/2.80/python

Read blend: /Users/mac1/Desktop/2.8_world_test1.blend

GPUShader: linking error:

WARNING: Output of vertex shader ‘varposition’ not read by fragment shader

WARNING: Output of vertex shader ‘varnormal’ not read by fragment shader

ERROR: Input of fragment shader ‘viewNormal’ not written by vertex shader

ERROR: Input of fragment shader ‘var0’ not written by vertex shader

ERROR: Input of fragment shader ‘var1’ not written by vertex shader

GPUShader: linking error:

WARNING: Output of vertex shader ‘varposition’ not read by fragment shader

WARNING: Output of vertex shader ‘varnormal’ not read by fragment shader

ERROR: Input of fragment shader ‘viewNormal’ not written by vertex shader

ERROR: Input of fragment shader ‘var0’ not written by vertex shader

ERROR: Input of fragment shader ‘var1’ not written by vertex shader

GPUShader: linking error:

WARNING: Output of vertex shader ‘varposition’ not read by fragment shader

WARNING: Output of vertex shader ‘varnormal’ not read by fragment shader

ERROR: Input of fragment shader ‘viewNormal’ not written by vertex shader

ERROR: Input of fragment shader ‘var0’ not written by vertex shader

ERROR: Input of fragment shader ‘var1’ not written by vertex shader

GPUShader: linking error:

WARNING: Output of vertex shader ‘varposition’ not read by fragment shader

WARNING: Output of vertex shader ‘varnormal’ not read by fragment shader

ERROR: Input of fragment shader ‘viewNormal’ not written by vertex shader

ERROR: Input of fragment shader ‘var0’ not written by vertex shader

ERROR: Input of fragment shader ‘var1’ not written by vertex shader

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Thanks! I was wrong, it’s the “–debug” that you need. But this time just paste it to pastebin or hastebin and link it here. It will be veeeeeeeeeeeeeeeeeeeery long.

Hi. Here is a link to Terminal text:
https://paste.ubuntu.com/p/9G76QbMbND/

It was too long for pastebin/hastebin

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Can you try with the latest build? I patched it and force the buildbot to rebuild.

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Awesome! It works! Thank you so much.

By the way - are you able to confirm that Light Probes (Irradiance Volume and Reflection Cubemap) does not work in all current Blender 2.8 versions or it is also a Mac version problem?

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Unfortunately the World rotate is broken again on Mac. Now you can set the HDRI only once in project. Texture Coordinate and Mapping nodes doesn’t work at all.

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