So, i’m just trying to parent bones to a hand, and when I parent it sends the object across the damn world, what am I doing wrong? its really pissing me off and i’m a hair away from dumping 2.8 and never coming back to it, why in hell did they change how bones work?! its god awful!!!
It seems to be an update bug. After moving the bone, the object returns to its right position.
As a friendly reminder, Blender 2.8 is in beta stage… Best thing to do is to report the bug if it’s not already reported. https://developer.blender.org/
Seems to work here. Make sure to download and use the latest Blender 2.8 beta and to report the bug, it’s the only way to make sure it will be fixed. To develop 2.8, there have been many changes in the core of Blender so some things may be broken.
@lucky If this is the same problem I have been experiencing when parenting stuff around and to bones, try and enable/disable (do it and back) the keep transform option in the operator menu (bottom left corner popup thingy).
This is definetely something that will be fixed, if it’s not already
If it’s stressing you out this much maybe you should I don’t know USE THE STABLE RELEASE 2.79b. On the download page there is warning that 2.8 is unstable, might mess up your file and to use it at your own risk.
The purpose of the beta release at this moment is for people to familiarize themselves with the changes been made, play around with it, find bugs and report them so the can get fixed. If you are using 2.8 to do any serious work then you possibly in for a world of pain depending on your luck.
I noticed the same thing. First i thought this is caused due to different pivot locations, but thats not the case. This was driving me nuts. I ended up using ChildOf Constraints with “Set Inverse” activated.