Blender 2.8 render crash

Hello.

I’m rendering still images of the blend file, and it keeps crashing.

I’d like to know why since this is a very basic scene.

Volumetric shaders used
Camera Track used
Compositer used
Motion blur (with adjusting shutter curve) used
Deformation motion blur used
Follow path constraint(with offset keyframing) used

No scripts
No simulation
No high res materials or textures

I’m producing the file in:
iMac (Retina 5K, 27-inch, 2019)
3.7 GHz Intel Core i5
16 GB 2667 MHz DDR4
Radeon Pro 580X 8 GB
with storage 1.08 TB available of 2.12 TB

I will also upload the file too.

Any suggestions why this is crashing, and how I can fix it?

Thank you.

Hi @southerndaikon,
Your hardware looks more then OK for the task. Do you render in Cycles, or in Evee?
Anyways, some graphic cards work worse then others in Blender 2.80 (my own experience).
Check the rendering options CPU or GPU. Try switching between them.
Hope that helps.

Dear MissBTest,

Thank you for your advice.

I’m working in Cycles, and I can’t switch it to Eevee right now because I’m using volumetric shaders.

Both CPU and GPU crash, but GPU crashes faster.

When I make the scene only show one object, it works fine., but not with multiple objects.

Maybe this is the reason?

Thank you.