A way to make ordinary geometry on any Quad-based mesh change it’s layout.
Good stuff…
I was trying for hours to figure out how to do this. Thanks so much, it’s exactly what I needed!
you could also use a subd modifier set to “simple” instead of “catmull-clark” followed by a decimate modifier set to “un-subdivide” and iterations 1. just in case you would like to keep it non-destructive.
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That is rather cool, didn’t know that method.
Thanks