Hello man! Can you please explain to me how to export correctly. When i export my jsx file and upload it into after effects all i get are lines of incorrect data for my objects. Also the objects are invisible and scaled down. How do i fix that.
Hello @NOISIA_Official ,
- Have you tried it with the older version, and if so, did it work?
- How did you import the jsx into AE? The old wiki page has a How to use section, which is still mostly up to date, but basically once you’ve exported the jsx file, you open the AE destination file, and either double-click the jsx or select File > Scripts > Run Script File… and select the jsx. This should create a new composition and set it up according to the Blender scene.
- Could you post a screenshot of what you’re seeing?
Thank you so much for updating this plugin! I use it on a regular basis in my freelance work! I just downloaded it and it seems to work fine in 2.91.
That’s great to hear! Have you used the image and solid export as well? That’s the part which needs the most feedback.
Oh wow! I didn’t realize you could even do that! I just did a quick test and it seems to work perfectly. I’m using AE v16, so I’m one version back. Blender 2.91.
I’ll play around more this weekend.Thanks for updating this! It’s a really valuable tool for what I do. I’ll be giving it a workout I am sure
Hi!
Recently I jumped into blender and I´m trying to get it into my workflow. I´ve tried the addon in a scene with some simple animations, just an object that translates and rotates and , despite maybe I´m doing something wrong, I might say that the addon is not translating animation correctly.
I checked scene size, camera lens and film size, framerate… everything matches. Also tried using empties and planes for exporting point references to after effects and none of the options seems to work. Everything gets imported, but the aniamtion doesn´t match.
I´m using latest version of AE and Blender 2.92.
I can upload my scenes, cause I´m not really sure what is the issue but I think it´s related with rotations. Not sure if its switching Z and Y rotations or maybe using a different rotation order.
I´ll be happy to help testing things or whatever I can do.
Thanks
Well. I managed to find the problem at least for this particular scene.
The aspect ratio of my scene was Vertical 9:16 (1080x1920). In my blender scene the sensor fit was set to Auto. The script translated into After Effects as horizontal, setting it manually to vertical fixed the problem. Just in case someone runs into that problem.
Thanks
Hello @ClumsyFingers,
this is an interesting one! I was sure I’d fixed this problem. Could you tell me where you downloaded the AE exporter add-on from? Is it the latest version from Blender’s Add-on Contribs?
If so, I’ll try to find a bit of time in the coming days to investigate.
Hey @piOverFour,
To be honest I´ve tried several versions of the script. But I just made a new test using the one you attached and the behaviour is the same. The camera that came from blender was set as 36mm horizontal and setting it to 36mm vertical fixed it. Apart from that, the script works perfect!
If you need anything else, just let me know I´ll be happy to help.
I just looked at the code and I suspect I did something really stupid
I’ll have a look when I can access AE. Thanks for letting me know of this problem!
Hello again @ClumsyFingers, could you try this new version?
io_export_after_effects.py (45.6 KB)
Hey! I just tried and it works perfectly.
Thanks man!