Blender 2.8 Transparent GLTF/GLB

You’ll want a Principled BSDF material using an alpha channel and either the “Alpha Blend” or “Alpha Clip” blending mode enabled. That exports correctly for me in a recent Blender 2.8 beta:

glTF currently supports a subset of the Principled BSDF values:

  • Base Color
  • Metallic (B channel)
  • Roughness (G channel)
  • Normal
  • Tangent
  • Blend Mode (Opaque, Alpha Blend, Alpha Clip)

Documentation in progress: https://developer.blender.org/D4082

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