Hi guys, I’m a very new user of Blender, and so far I’m extremely happy with it!
I do a lot of work in VR, some of it in Quill. I’ve made a scene and exported that as an Alembic file with animation.
My problem now is that the alembic animation stops playing when it reaches the last keyframe in Blender 2.8, and I can’t seem to find a way to make it loop, independently of the timeline settings. I’d like to be able to loop individual layers, without looping the whole scene.
I tried switching to “override frame” in the Mesh sequence modifier, and tried to impot the following code: #(frame - 1) % 4 + 1 but it only made the animation stop for the object I added it too.
Any help would be greatly appreciated!
There are two ways of making an action repeat in Blender…
- you can use the NLA to repeat and mix between actions. this is good if you want to (say) loop one action for a while, then change to another one - then slowly phase between two loops.
— https://www.youtube.com/watch?v=P2Nq18pKTJ4 is a good tutorial on this (I think - not watched it through).
- Channel > Extrapolation mode > Make Cyclic in either Graph editor or Dope Sheet
— https://www.youtube.com/watch?v=fdTyrpUehFM looks good and is very short.
Thanks a lot for the quick reply, I’ll try this out tomorrow
And if neither of those get you where you wanna go, Wayne Dixon did one as well:
Thanks guys, I’m really curious to see if these works with an Alembic mesh sequence.