Hi Blend@s!
I am modelling a character on the base of metaballs. As I stretched and rotated the balls, their lpcal axes are oriented differently from the global axes. Rotations cannot be applied on metaballs without losing their shape orientation.
When I tried mirroring the limbs this body
the result looks quite desastrous:
The right leg (left in image) looks mostly right (as the X axis has nearly no tilt), while the components of the right arm are totally out of place and orientation.
I set the centers of the metaballs to origin and mirrored along the X axis globally. There is no visible difference to mirroring along the X axis locally. Any suggestions?
Best regards
Burkhard