Blender 2.82 New Sculpting Features & Masks

In this video tutorial I show some new features for sculpting in Blender 2.82 in combination with masks:


Great stuff thanks for showing the examples.

I have been waiting for “Mask Slice” for so many months. Now things are settled.

Yes, I understand this, but I am really looking forward to the trim tools Pablo is working on - then we have cutters like in Zbrush and 3D-Coat.

I highly agree.

Perhaps at some times I would switch between sculpting mode and edit mode just to get these effects. eg: Selecting some vertices and then hitting Ctrl+x to get rid of them. Not the best way and not intuitive but even that way it worked.

With these new improvements it will be like seeing the light for the first time.