There’s a odd behavior in the sss radius in cycles that I don’t get in other render engines such as iray. Below an example where I get an odd sss tint with christensen burley, while it works fine with random walk.
Also another example where the scattering seems to vary too much with the tint. A pale sss tint almost blurs away all the facial features. Again this is much more visible in chris than in random walk. Again I don’t get this behavior in iray where the scattering mostly depends on the sss factor, not on the tint.
Please let me know what you think about it so I may open a support ticket at blender dev. Or if this is the intended behavior any explanation would be fine to have thanks. Scene included.
monkey-sss.blend (487.4 KB)