Decided to do a test and crapped out another sculpt to see if it was a geometry issue and it looks like that - might be the case?
Switching between “object” and “sculpt” mode doesn’t have any of the lag.
I added a “remesh modifier” to my current sculpt and that seems to have fixed the issue?
Odd thing is, I’ve done sculpts with poly counts similar to the one I’m doing now with no issue. So I’m curious what the issue is. Especially since using a remesh made me lose some detail that was kinda’ important.
I presume it’s not the worst thing ever however since I’m using this sculpt as a reference for 2D art and not animating it. Although I plan to rig it in the future.
Any suggestions on how one can sculpt and rig while conserving computer memory and prevent Blender lags?