I’m sure this has been covered somewhere. I just don’t have time to scour the web. I have semi-successfully baked a normal map from blender 2.91 I actually used Anfio’s UDIM plugin to bake a UDIM normal. But whether i do it manually or with this plugin, I get these weird artifacts. Like the directions of the color values are in all different directions. Anyone got an explanation for this and a possible fix?