If anyone can test and confirm? this is 3.1 alpha though, so maybe a later release it is fixed?
Just tested blender 3.1 volumetrics in eevee, seems something isn´t right with the sunlight to react properly with background volume scatter, tried a box also …but it won´t cast shadows properly.
Settings are the same, but either eevee volumetrics and rendering have changed in 3.1, or a bug…I suspect a bug since I just can´t get the shadow casting going properly.
In 2.9 it works as it should and I saved the scene out and tried to open in 3.1, but still not proper volumetric lighting for the sunlight.
See images…Allmost realtime in eevee, a few secs for volumetric shadow sampling refinement.
2,9 first image, blender 3.1 second image…where it fails, scaling is however reduced from real world scale, since I wanted to test on a pre-made lower scale already setup scene that worked, but shouldn´t be hard to rescale up and change volumetric distancing…at least not in 2.9.
2.9 eevee volumetrics (global scattering)…
3.1 eevee volumetrics (global scattering)