Blender 3.5 caustic render

A simple scen in 3.5 -
now there is no need to asign objects Cast Shadow Caustic and Receive Shadow Caustic.

Just tick the Caustic boxes at Render Properties. The glass is Glass BSDF.


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Is this using MNEE caustics?

Do they now play with path guiding?

I have no idea - but check this cool caustic tutorial:

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Yep - that’s MNEE caustics.

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