Blender 3.5 new hair-assets and *PHYSICS*

I wonder because I can’t find a tutorial on how to create (new 3.5 hair system) hair for a character that moves naturally as the character moves.

In almost all tutorials, the hair is left motionless or animated to be otherwise than functional according to physics. I hoped that by adding hair those would almost automatically work according to the physics engine, but this is not so.

Is there any easy way to do it, any good tutorial for Blender 3.5?

I have seen this one which uses an addon:

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The new hair curves system doesn’t have simulation tools yet, so anything else is currently a hack, likely using cloth sim, just like that video above does and what I did for my test, tho I did it all manually without any add-on.

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