Blender 4.0 Geo Nodes: Condense vertex density on a curve & create procedural patterns

Remember when I said this?

So, it’s something like that:

Here I’m doing just that… Driving a Set Position node off of a Sample Curve node which is using another 2D curve as a sample source for some more advanced modulo math…

…so, are you sure you want to do it this way? You can make your life easier by just using a Array/Curve modifier combo. Why not do that? What is your goal?

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