Blender 4.0 geo nodes: Control the vertices density of bezier curve

If it is not just end-points you want to deal with then you’ll have to use modulo math:

Modding the index, i.e. Index % 2 = 0,1,0,1,0,1…etc. which then drives a switch which outputs the cuts for 0 (false) and 1 (true).

If it is more complex distributions then you’ll need to start using the Sample Curve and Set Position via some math expression.

Just a reminder: In future, please make sure you make what you want clear in the first post. Moving the goalposts will make people who want to help not want to help. Thanks.

Good luck.

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