Blender 4.2 no lighting, strange alpha

The material view doesn’t have passive light and I need to light it with scene lights to see anything. I can’t find how to turn the passsive light on.

There is also some strange issue with alpha, I think, that make Tiny Eye look like this.

In EEVEE, enable ‘Screen Space Reflections’ and under that check ‘Refraction’.

In the Material tab, in Settings, also enable ‘Screen Space Refraction’.

These settings don’t exist in 4.2

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It is “Raytracing” Tab now.

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