My name is Erel Herzog, and I am a VFX and 3D artist, a filmmaker and a graphic designer. I live in Tel Aviv, Israel, and I am 18 years old (just finished school :RocknRoll:)
I’ve been using Blender for about two years, and I absolutely freaking LOVE IT!
I recently took a challenge; To redesign the Blender logo, and create one for Cycles, using a flat, sleek and colorful design language. I wanted to hear what you think.
The compression is terrible, click the images for a slightly better version.
I would appreciate it if you can also check out my demoreel; feedback is welcome:
All 3D is Blender, mostly in Cycles. VFX is done in After Effects.
Why does Cycles need a logo?
Two words. Cycles Standalone.
I believe that development of a standalone version of Cycles is crucial to the evolution of the Blender platform (yes, i said PLATFORM), will greatly advance the Blender Project, and should be of high priority.
In the industry, Blender is mostly viewed as an unprofessional software that cannot generate realistic or stunning images. We (the Blender users) know that is completely wrong, but a big chunk of the industry is convinced otherwise. (This is a fact; When I showed Maya and Max users my Cycles renders, they were stunned, had trouble believing it was CG, and when convinced, didn’t believe it was done in Blender. They were even more stunned when I told them the render times, which are usually around one minute or less)
Cycles is a fast, robust, production ready render engine that is easy to use and learn, but gives the user infinite flexibility and creative freedom. If Cycles were published as a free, open source standalone render engine, many people and studios who use different 3D programs (Maya, Max, C4D, etc) will give it a try, and I’m confident many will be impressed. Most “professional” render engines today cost hundreds, if not thousands of dollars, and also charge for updates, whereas Cycles Standalone will be completely free for any kind of use.
What will Blender users benefit from this?
The average Blender user will benefit in many ways from the creation and distribution of a Cycles Standalone application:
This will (probably) shatter the Blender stereotype; Which will bring more interest and users to Blender and increase the development fund; Meaning more developers; Leading to a better Blender, faster.
More people will use Cycles; Many new Cycles materials and assets will be available to the Blender community.
When more studios use Cycles for their productions, developers will get crucial feedback about how to improve cycles and what is missing, meaning a better Cycles for all.
Many of those studios will customize Cycles with new shaders, features, tweaks or optimizations, some of which will be made available for the Blender Community (Another advantage Cycles would have on other render engines; It’s open source nature means the studios can modify it however they like to fit their own workflow).
Studios which will use Cycles Standalone, will look to hire lighting or shading artists with experience in Blender, opening up Blender related jobs in the heart of the industry.
Thanks for reading!