When i render a picture with blender, Blender never uses more than 30 Mo of Ram.
My computer has 512 Mo of it.
When i render a picture with another 3d software -like Discreet Plasma-,
the software uses around 2oo Mo of RAM.
Does that mean that Blender only need a small amount of RAM to work,
or does it mean that Blender doesn’t know how to take avantage of all
the RAM available ?
For fun put in a remotely complex subsurfed (but not simple ~) model, with render complexity set at level 6. Then also have OSA on the highest level and add soft-shadows. That should help already :] Adding lots of procedural textures and do displacement mapping helps too.