Blender and Tablets

:eyes:

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Where’s the downvote emoji when one needs it?

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Waisted recourses in my opinion. Tablet navigation maybe for easier sculpting with a tablet but blender standalone on a tablet… why…

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I’m quite skeptical that it will be used widely.
I agree that probably you can draw/sculpt a draft on a tablet but as soon as you go a bit deeper you want to go full desktop.

I’d like to see some real examples (not prepared for this in advance) of serious works that got benefits from an artist that draw/sculpt on a park, sit on a wooden banch for hours like he was in an office.

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Well ! I think this is good !
It might be limited for regular work as we do it , but it opens a lot of possibilities IMO !

The first that comes to my mind is to showcase work… Or discussing something with a client. Or in a meeting you need to demonstrate how a rig works you can do a quick demo.

I think this will primarily benefit sculpt, GP, storyboard , VSE should be cool too!

For drafting things I think this is awesome !

On top of that it’s likely that blender is going to get a great boost in performances and interactivity… It’s a very good opportunity to look at it from another perspective and it’s likely to bring a bunch of benefits !

Plus it’s not like everyone is going to focus on that, it’s going to be a side project with a limited amount of people working on it … So it’s fine IMO !

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To support Blender’s mission of making 3D technology accessible to everyone, it’s important to fully embrace these platforms.

This is so incredibly … grandious, and not in a sensible way for a company that isn’t currently able to completely develop for the platform Blender is already on.

Features are already being refactored, removed, and released with regressions. Adding multiple tablet platforms isn’t going to improve that situation. If there’s budget available to support tablet development, it needs to be reassigned to the main application and increase staff and resources there.

The audience is “Blender users”. There is no distinction between desktop or tablet users … Therefore, there is no specific intention of simplifying or tailoring Blender to appeal to an audience that might not be familiar with Blender or 3D.

No distinction? It’s a completely different device! How can this be imagined as “no distinction”?

This has a high potential for the tablet becoming the “lowest common denominator” for future development. PR stalls and more bike-shedding seems likely, as soon as someone says “But this doesn’t work on the tablet.”

This is Blender Executive / Board Level of “shut this idea down.”

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I actually really like this idea. I can see how sculpting in Blender away from your desk, or even away from home, could be great for quickly prototyping or testing ideas. You could later flesh them out on your main computer. It might even improve the overall experience of using Blender with a regular tablet. Worst case, this effort attracts more users and creates stronger demand for sculpt mode improvements, especially around performance. I’m totally fine with that

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Well, we’ll see :slight_smile:
In the other hand devices like Cintiq are professional tools and are between regular desktop computer and tablet.
At least trying to think how blender could work in a single screen, without use of mouse and keyboard is not only clever but also a way to make the UI/UX better.

Also, a lot of professional are attracted to blender because of grease pencil.
A bunch of users are 2D artists that want to introduce some 3D in their work.
There are also a lot of concept artists using blender … As long as storyboard artists that want to work with 3D.

It’s probably them who benefit more from that, and I think it’s fine as long as we have the choice !

Well they introduced VR in blender and it didn’t cannibalized the whole app…
I think it didn’t changed the end goal of blender to be a standard DCC for animation , video game eventually and VFX at some point !
But in the same way blender comes with a compositor, VSE, tracker, sculpt, paint, VR, which arguably isn’t supposed to be altogether in one app. Having tablet as an option is good and probably part of why people like blender.

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Funny enough that was my first feeling about it. Would much rather the time and resources spent on other things (a lot of other things in fact).

As such, I looked up the Blender survey results and 6.2.1 Projects to focus on

Touch Devices got 6.64%

To put that in perspective, the top ‘request’ was Texturing, at 15.08%, so Tablets was actually a lot higher then I was expecting.

Of course my part concern is that Tablets may have been voted higher based on a ‘cool’ factor. As in those thinking wouldn’t it be neat to be able to sit by the pool ‘Blendering’. A fab that for most will likely last 30 mins or so and then never be touched (pun intended) again.

No doubt the first thing people will focus on about a tablet version will be how good it would be for sculpting… but will it.

There’s the totally dedicated Nomad Sculpt for tablets that plenty rave about, yet one of the biggest requests for it has been for a desktop version (which is now happening).

Sort of. Usually the Cintiq is attached to a PC and while great for some things (sculpting/painting, etc) a mouse and keyboard generally isn’t far away.
Add to that, it usually has a series of buttons down one or both sides or in some cases a ‘deck’ of buttons, a bit like a very mini keyboard.
Things that an iPad just doesn’t have (unless you add them all, in which case it’s more a laptop then a tablet).
And of course a Cintiq, etc is a much larger screen then an 11" ipad, in some cases, it is the monitor they use for the PC.

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Sure i’ts not the same thing, but like said in the article it’s very likely that improvements from the tablet would also benefit working on cintiq . You’ll less need that keyboard and mouse.

And I’m sure this will be useful to desktop too :
Could be cool to work fullscreen and be able to do most of the thing from there.

I might be mistaken but this probably will lead to a lot of performance improvements too which no-one is against …

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I also forgot to mention that nowadays some apps on tablet are getting very close to professional tools like calipeg for 2D anim : https://youtu.be/inKaB5LWLRA?si=oN5QOBGPqXBMf0Jr&t=50

They are also working on a studio version like nomad sculpt because obviously at some point the tablet is limiting for more professional/indepth work. But I guess the limit between toy and tools is getting more and more blurrier…

Anyway, last point I want to make is that generally stuff append in blender because there is already specialized developers around…
They might wanted to add eevee to blender but if there wasn’t clement it’s very unlikely that someone in the community would have been able to pull that out.

In the same fashion, you might prefer for the development to focus on say textures, but are you sure that someone out there is willing to dedicate their days and weekends to the task with the actual knowledge it requires to work on that specific area of blender ? Probably if that was the case that person would be already working on it and BF would then manage to hire them !

Generally we think investing in one project is kind-of taking time and money from something else, but I think in practice it’s not that simple, at least for a project like blender which still relies a lot on it’s community for development …

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Certainly community help is welcomed, and appreciated. But Blender also has actual developers on staff. IE, Clement isn’t a volunteer. Neither is Dalai, Hjalti, Jerone, Pablo, Sergey, etc.

Staff costs money, and projects cost time and money. So good choices need to made to the large picture, and sometimes that’s not “wouldn’t it be great?” projects like “blender on tablets, because tablets are easy to use in the park or on a bus, and lots of people have tablets.”

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Yes ! in the meantime they are also part of the community. And they have their own skills and thing they like to work on…
When you look at their activities for the most part it looks like this :


Meaning they are passionate enough by the project to spend their weekend on blender. And I think a part of what make them stay employee at BF is that their job is interesting. Everyone is welcome to find a team of super talented engineer to work in Amsterdam for a fraction of the money they’ll get elsewhere…

Keeping them around and motivated isn’t simple but I think the way they manage the project and the people is what makes blender super effective.

And I think the first thing to make that work is to assess that everyone is different and you can’t really change one developer for another.
Just like because I’m good at geonode I can easily switch to animation…

It’s not perfect, but I’m convinced that a part of what people like about blender is that motivations for the project shows in many aspects of it !

To me this looks exactly like VR support , it’s not something I have a current interest into TBH, I don’t own a tablet either but I think i’ts great that both are supported . And I don’t think this would prevent everything else from happening !

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Blender doesn’t have any worthwhile texture painting capabilities, and sculpting isn’t in a great place. So they want to start an entirely new project that will greatly rely on… painting and sculpting.

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Ahhh, rats, tough one to refute, cause knowing most of these people, i really can’t (nor do i want to) argue their passion for blender, they’re good people! On the other hand, your argument really doesn’t hold , looking at their activity it seems pretty monday-friday to me (which is fine, i’m not doing my job in my spare time either, doesn’t however mean i’m not passionate about it) also unfair to Hjalti he’s blender studio, not foundation hence his contribution chart is the lowest of them all as it’s not his job to contribute.






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That’s a bit of a glass-half-empty way to look at it. Personally, I see it as an opportunity to eventually shift focus toward sculpting and texture painting. Who knows? Maybe this move will even inspire someone to join the Blender Foundation and work on these features. In that case, we’d all benefit

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Shift focus from what? They barely have enough developers, but now someone is also going have to design, develop and maintain a tablet UI and separate builds for Android/Apple. On top of that someone is going to start working on an entire texture panting system and substantial improvements to sculpting? Doubtful.

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Well ! Sorry if that was badly put !

My point was that it always sounds weird to me when somehow blender is being criticized for not being corporate enough in the way they manage projects or their teams…

While in the meantime we also criticize big companies that don’t care at all about their product and who end up being completely money driven :smiley:

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Bah. You buzzkill. I’d love to see this come to fruition.

That said, I’d primarily use it with a mouse and keyboard for everything except texture painting and sculpting. I’ve long since come to the conclusion that touch and stylus isn’t a good fit for box modeling.

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To try to put a positive spin on things, porting Blender to the iPad could serve as a good excuse for them to finally work on the sculpting and painting issues. It could be the fire under their proverbial asses, so to speak.

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