Hi There,
I’ve been working on this for a day now, trying to export a Blender created and rigged Mesh with several animations, including one Armature animation into Unity. I’ve worked through all but one issue. I use an armature to deform a mesh, and it doesn’t seem to work at all in Unity.
What is supposed to happen:
- Plunger depresses Diaphragm across 30 frames of animation (Frames: 1-30)
- Plunger releases Diaphragm across 30 frames of animation (Frames: 31-60)
What is happening:
In Blender: Exactly what is supposed to happen as per above.
In Unity: Plunger pushes directly through un-moving Diaphragm mesh
.Blend file:
1_DiaTest.blend (490 KB)
Any help would be greatly appreciated!