Hey, I’ve made a blender game engine version of the classic game from Atari “Asteroids” and called it, as you may already seen…[INDENT][INDENT][INDENT] “BLENDER ASTEROIDS”.
It runs entirely on logic bricks and has not even a single line of python code.
I’ve tried to copy the original look, but at the same time update it a bit.
disclaimer: I’ve never played the original Asteroids, so if you are a fan, sorry but it will feel like a different game for sure :yes:
It’s licensed as Public Domain so you can do whatever you want with it and don’t need to even credit me.
It’s intended for learning purposes and sorry all the bad organization that it has… lots of unnecessary bricks (made it easier for me to think the logic :evilgrin:)
So if you are going For The Win then here it is a tip:
Get away from big stones, shoot only the small ones and as much UFOs as you can. You’ll need about 9000 points, it wont be easy Unlike the original this is a complete physics driven game mechanics, so every time you play chaos will be completely different.
If you know more places were it can go, then feel free to upload it, you may even say that you made it (don’t forget to remove my name first or people won’t believe you).
I recommend you run it in a blender version equal or newer then 2.63.17 r49666
(There were some reports of a crash on blender 2.62, 2.63 and 2.63a) and use the Standalone Player start button.
Hope you enjoy, my scores are usually around 3000 points :evilgrin:
AD-Edge as made the momentum/drifting + wrap around effect version!
Asteroids is back!
Available for download and play on the blender asteroids website
or as failsafe alternative by downloading it here