Hey everyone, I’ve been trying to fix this all day and I haven’t had any luck. Google can’t seem to help me either, I don’t know if I’m just searching for the wrong thing or what.
I did the usual workflow for assigning images to textures:
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Assign faces to material (I have to cut up things into multiple materials due to texture size limitations)
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Unwrap mesh per material
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Go through all materials, selecting only faces for material and create new image in UV/Image editor for each material
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Bake normals/textures/etc, all materials bake into one texture no matter what instead of the separate images I’ve assigned to each set of material faces.
I tried this in Blender 2.64.8 in Windows and a custom compiled Blender from SVN in Linux, and I always get the same result.
Is there some I’ve tried over and over and over again. I deleted all the images, tried adding new ones with new names, linking the object from a new blend, linking the mesh from a new blend (it just imports nothing), and all sorts of things, and no matter what it always bakes everything onto one image, and it looks like it’s the image I have selected in the UV/Image editor.
.blend file: cave 10.blend (813 KB)
Any help is appreciated. This isn’t the first time I’ve had this problem. I always just started a new file from scratch and moved on but I’m tired of wasting days of work and moving onto something else.
I am trying to bake normals from object for a low poly model for a game. I’ll bake the full render too eventually but I’m not there yet.