Hey everyone, I’ve been trying to fix this all day and I haven’t had any luck. Google can’t seem to help me either, I don’t know if I’m just searching for the wrong thing or what.
I did the usual workflow for assigning images to textures:
Assign faces to material (I have to cut up things into multiple materials due to texture size limitations)
Unwrap mesh per material
Go through all materials, selecting only faces for material and create new image in UV/Image editor for each material
Bake normals/textures/etc, all materials bake into one texture no matter what instead of the separate images I’ve assigned to each set of material faces.
I tried this in Blender 2.64.8 in Windows and a custom compiled Blender from SVN in Linux, and I always get the same result.
Is there some I’ve tried over and over and over again. I deleted all the images, tried adding new ones with new names, linking the object from a new blend, linking the mesh from a new blend (it just imports nothing), and all sorts of things, and no matter what it always bakes everything onto one image, and it looks like it’s the image I have selected in the UV/Image editor.
.blend file: cave 10.blend (813 KB)
Any help is appreciated. This isn’t the first time I’ve had this problem. I always just started a new file from scratch and moved on but I’m tired of wasting days of work and moving onto something else.
I am trying to bake normals from object for a low poly model for a game. I’ll bake the full render too eventually but I’m not there yet.