Blender basics : How to

Hello Blender artists !
I create this topic to share some Blender tutorials I made : hoping it will help some of you !
These are useful tips for my everyday work, not some exhaustive feature explanations.
As a beginner, you 'll certainly learn some tips and tricks, or quickly retrieve a feature.
As more advanced user, maybe you will learn some new tips, or find the “How to” of a feature you already know.
More videos to come …
Feel free to add some suggestions

Last video uploaded :

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This video will show you the basic shortcuts to easily move the camera, from camera view in Blender :

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This one will show you how to slide vertices along edges in Blender, fit to parallel edge loops…

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How to orient your views in Blender, and how to move or transform your objects in Global, Local or View coordinates ?

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Cut or add edges in Blender, with Subdivide, Connect, Loop Cut and Slide , and Knife tools.

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How to… Snap !

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Extrude faces along normals, inset in face island (sewed or separated), and inflate.

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How to deform meshes smoothly, or keep them straight, move objects proportionally with fallof radius, create random terrain?

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Welcome to BlenderArtists!

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Thank you Modron !

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Show or hide what you want, invert selection and visibility, with H, Alt+H, shift+H, Numpad /

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Create collection and put your objects in it, use instance of this collection.
Manage instances offset, make your instance references another collection, switch several instances at once…

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Convert vertex to face, find vertices inside edgeloop, or select similar bevel edges, coplanar faces, or use checker deselect. Plus some Edges properties : Sharp edge, Bevel, UV seam…

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Use bevel on curve to create round pipe, use custom section. Create curve from edge loop, curve cleanup :

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Joining two objects or more can break some modifiers, textures, or transformations : let’s see how to avoid that:

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Assigning material to object, to face. Select faces with a given material, or duplicate material, link material to other object :

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Create Vertex Group, and assign selection to it. Use it as Limit Method for Bevel, solve issues that may appear :

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Cloth Simulations do not always behave like we would like, so we can help them with Hooks :

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Create radial symmetry with Array Modifier :

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Move a rigid ring or deform a tube along a cable: