Posting here to get critique on the first model in Blender that I’ve ever developed this far (and intend to “complete” with an appropriate texture and material.) Been developing it since about mid 2009. It started out as a serpent, but eventually I learned to create limbs on a model, letting it develop over the course of some months into what it currently is.
The goal is to make a general animated short quality beast, designed to appear (and also be) capable of wrestling prey much larger than itself to the ground, in a fashion similar to the large cats (using claws as well as teeth.), but with the visuals of something that resembles a dragon and a dinosaur thrown together - possessing scales and a forked tongue, rather than fur and whiskers.
The critique I seek is mostly about how its anatomy and its proportions, and how they may (or may not) fit appropriately with the predatory theme of the creature , and what artistic and practical improvements can be made to the design of the model itself.
Posted some pictures of it to give you an idea of what it looks like if you can’t open up the .blend attachment
Problems & flaws which I’m already aware of -
Tail is stretched thin, crudely connects at the tip.
A large amount of the head connects at a single verticle.
Verticles on some sections of the creature do not connect in a sensible fashion.
The hind limbs are overall lacking in detail compared to the forelimbs. (Second image group.)
Verticle count jumps dramatically from feet & face to the rest of the body.
Verticles are stretched too thin in several places.
Tail is overall thinner than it could be (or should be, for its length.)
Blender Beast.blend (200 KB)