Blender has become very laggy even though my poly count is 100,000 triangles. My PC should be easily able to run such polygon count as it has a:
- ryzen 5 1400 Quad core 3.2 ghz
- 16 gb RAM
- Geforce GTX 1070
additional information related to this subject is that when sculpting with blender, only around 10% of my cpu is being used, 400 mb of memory and gpu usage can spike to 20% at times.
I have tried looking in other forum threads for people having similar issues however I have found noting.