The results in the thread ‘2-61-Cycles-render-benchmark’ are not easily exploitable, I think it’s time to have a feature in Blender that can help benchmarking.
Create a simple feature in blender that can produce a « log » file that store datas of the benchmark .
The log file can be send (to blender.org?) .
The data is then aggregated and the results can be seen through a sheet.
- main developpers of Blender. It can help to have feedback of new Blender revisions across many different configs,
- Blender users, to improve the benchmark results and to see if their config is OK or how to improve it.
- hardware config : CPU(s), main RAM, GPU(s)
- software : OS revision used, Blender revision,
- blend file used (with revision). The blender developpers should select what scene(s) can be interesting to benchmark.
- all the render, sampling, light passes and performance options used.
- store time datas in memory when the user render a scene,
- produce a XML file and on screen.
- a XML file containing all the datas, with a checksum. It will contain all input datas and differents time of treatment: total time, time for synchronizing objects, building BVH, …
- the results in a screen in Blender, with an option to send it to the net.