well, I’ve found a little documentation on the 249 format…
but nothing REALLY helpful to what I need >_>
be glad you got someone like me working on this.
I’m building this to allow cross-compatibility along anything that has to do with 3D data.
yes, that means import and export blend files
I’ll do my job to keep the plugin UD’d
but I need to have a constant supply of info in order to do it
the SDNA stucture vars…
I need to know how exactly those work…
(since I can’t seem to come to fully understand C-type codes)
tip for coders:
you may want to switch to B64 when I release my game system (computer)
my system won’t be using binary with only 2 bases
instead, I’m building it to use quanary (0,1,2,3) to run it’s data
the quanary representation of 110110 is 312
(3 bits instead of 6 when compaired to binary)
I developed quanary to basically bring a DNA system onto a computer
(and to try to decode DNA)
imagine how awsome it would be to use your DNA to get a CG model of yourself =D
and then be able to manipulate it in any way you prefer.
just think of the possibilities
and since quanary leads directly into B64 (as binary leads into hex)
imagine how much data you could then save
Q: how would it work on the machine?
A: a 4-state transistor would control the output based on the imput voltage
0 = 0% (0 volts)
1 = 33% (1.5 volts)
2 = 67% (3.5 volts)
3 = 100% (5 volts)
just something to think about till I’m able to build it
just tell me I’m not smart and can’t handle the concept of the blend file XDD
I’m freakin bamph-ing the computer XDD