Blender Breakdown of characters for Tachyon Domination Videogame

Throughout 2022 I was working on some robot characters for a video game, as a 3D Artist, with some extra functions of character technician and lookdev supervision.

The retopology process, uvs, and marketing rendering were done in blender eve (the final game models went through several other softwares, being blender the main one in my workflow)

For more details and HQ pics check my portfolio: https://www.artstation.com/sbstndc







For more details and HQ pics check my portfolio: https://www.artstation.com/sbstndc

Thanks for readme at here.

Best Regards.

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