This is a new bullet-blender build, with a new feature that allows for physics based animation, baking game physics into animation curves (ipo).
Linux build will hopefully be uploaded later.
See the included blend file for explanation.
Basically this is a build-in version of a script called game2ipo, with the option to reset the animation ipo’s. No need for scripts, much easier.
The resulting animation, ALT-A (works on all blender).
Feedback welcome, positive in the forums, negative over email