erwin
(erwin)
August 23, 2005, 7:18am
1
(sorry for the cross-forum post, I need some feedback
This is a new bullet-blender build, with a new feature that allows for physics based animation, baking game physics into animation curves (ipo).
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=BlenderPhysicsAnimation.zip
See the included blend file for explanation.
Basically this is a build-in version of a script called game2ipo, with the option to reset the animation ipo’s.
End result, use ALT-A to play:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=PhysicsAnimationBakingDemoWithIpo.zip&AutoIndex=ac8ad6fd95b1ee5320d1285ea01e8755
Feedback welcome, positive in the forums, negative over email
Erwin
Rangel
(Rangel)
August 23, 2005, 1:44pm
2
Your project is coming along very well! Congratulations and thank you!
fobsta
(fobsta)
August 24, 2005, 8:00am
3
It’s great Erwin (don’t feel too guilty about cross posting - most people are feeling pretty happy with the new game engine developments)
Very easy to set up and use
I’m sure you have thought about defining a sample rate for the curves? Maybe on a sub entry on the game menu?
1 = coarse sampling
10 = highest sampling
Though I’m guessing there are python scripts to reduce IPO curve complexity anyway?
fob
mataii
(mataii)
August 24, 2005, 9:24am
4
Very very usefull , this is what I was looking for
snailrose
(snailrose)
August 24, 2005, 10:20am
5
Really cool, I’m not sure whats going on under the hood, but the frame rate drops steadily the longer it goes.
probably because its writing the curves, but anyway i’m sure animators will have a field day with this
lordloki
(lordloki)
August 24, 2005, 12:54pm
6
GreyGhost
(GreyGhost)
August 25, 2005, 4:30am
7
Excellent! Thing that i had always wanted. Thanks so much. (sorry for late reply. on dialup …download…
melon2005
(melon2005)
August 25, 2005, 4:37am
8
I love you, man
Now I’ll get to test this feature (I missed it much)
JD-multi
(JD-multi)
August 25, 2005, 11:03pm
9
This is amazing usefull, Imagin the time you save making a animation where a person, animals falls dead on the ground, or a realtime movie before a game starts, amazing :o
Ben
(Ben)
August 26, 2005, 11:06am
10
-Wow… very nice work erwin!It’s so useful.Keep on!