I got some trouble on baking / re-baking textures, fully procedural generated and image texture based. Basically some nodes (or maybe most of them) won’t included on baking proces
For now, I can’t attach more screenshots, so I try to describe my problem
on first screenshot - node group, where I subtract noise with spherical gradient, to minimize bump down to 0 on iris area
on secont screenshot - viewer node output, that’s the bump I need to convert to normal map
on third screenshot - baking result (I increased contrast to show it clearly), and it looks like subtract operation was bypassed (object have UV map).
I also got same problem with re-baking existing texture on another UV map, using nodes and similar gradients as factor I make some color correction, base image is changed for new UV, but colors stays the same, bypass again.
I already try to bake with GPU and CPU, emit and Normal bake type, even different shaders to input bump map in it.
edit: I also try to load factory reset file and append object (with nodes and textures) into this scene, and it still gives the same result