Blender Camera - Human FOV without extreme fisheye (from fisheye equidistant)?

I’m trying to get a decent human FOV for first-person renders of my model driving a forklift.

The problem is, the standard perspective camera doesn’t have the right FOV and the panoramic camera types that do allow you to get the correct FOV apply way too much barrel distortion (fisheye).

Is there no way to get the FOV of fisheye without the barrel distortion (rounding) of the image?

Tried several methods I would normally use in Photoshop to correct fisheye in still camera images, but they don’t quite do the trick.

Any advice that may help is appreciated.

the human eye has a field of view of 135 degrees, there’s no way to represent this without curving on a flat surface. On a super wide curved monitor, you can get closer, but ultimately, cameras don’t do that. Normally for POV shots you just put a perspective camera at eye level and parent it to the head, but you say perspective camera doesn’t have the right FOV.

You can change the focal length - 28mm is usually considered the most accurate to the human eye - that should get you to a standard, classic, POV shot. Again, if you want perfect human eye FOV, not going to happen, but it would look weird anyway. No POV shots or first person games use a field of 135 degrees, it feels unnatural