Blender camera to After Effects orientation problems

Hi guys,

When I export my jsx after effects script from Blender which contains the 3d camera solve, I get funny results. The camera has all the correct information, except that when I use layers in AE as 3d layers, it will automatically orient them in a strange way. First of all, it flips the Y axis 180 degrees, then it scales everything too high and orients it in a skewed fashion. I’m having trouble lining things up in 3d space. I have to play alot with the Z position and scale of my objects to get them correct.

BTW, in Blender, I have set the origin point, and floor. It was a VERY easy to track shot with a .18 solve error.

Any tips or ideas? Thank you.

Mr D