ok, i’ve got the model and stuff. but, there are still bugs and questions.
1: how can i make the car turn only when the up or down arrow keys are pressed?
2: how can i make the wheels turn when i hit the left or right arrow keys?
3: how can i make the car drift, gain speed, slowly decrease speed, and all that physics stuff?
4: how can i use the camera to follow the car when it moves?
5: where can i find textures, and how can i put them on the car?
6: how can i make the wheels spin?
7: when ever the car hits something, it starts to roll back. but, when i move forward, let go of the arrow key, the car still moves back until it stops. how can i fix that?
yeah… alot of questions. sorry…
well, here’s what i’ve got so far. Linkage
i need answers! i’m serious about this game… i really want some help. is there any way to make this without using python script? i haven’t learned how to type very well, i still have to look at my keyboard. and, blender won’t let me copy and paste… please! i need help…
and, i’ve figured out how to make the camera follow the car.
I don’t have time to actually tell you how to do it right now, but I’ll try to fix it.
To be honest I think you should start over. Not to be mean, but it really helps to do tons and tons of tutorials before trying a full on game. I’ve made many a failed game project.
You know the keyboard sensor in the logic bricks? I think you add an extra “hold” key. Not sure though. Doesn’t seem to work for me.
Add a keyboard sensor and a motion actuator. In dRot in the actuator, set it to rotate at a certain speed when you press the corresponding key. After that I think you’ll figure it out.
Don’t know…
You said you already got that so…
It may be hard to find a texture that works with that exact model. I’d reccomend just making your own. Find a tutorial on UV mapping.
Just like answer 2, make it rotate with a motion actuator.
I wish I knew. I’d like to know that too.
Ok. Just a tip. You may want to work on your modeling skills. They’re not too bad, but you could probably use less polygons and make the car look a little rounder if you know what I mean. The sides are completely flat. You might as well use those polygons. Hope this helps!
Try the IPO actuator.
For example, in the 3DView animate rotation of the tires to the right between frames 1 - 11 about 20 degrees.
Then, with logic bricks make something like this:
keyboard: “right arrow” ---->AND----->IPO between frames 1-11
Then in 3DView animate rotation of tires to the left between frames 12-22
And then use this for logic bricks:
keyboard: “left arrow” ---->AND------>IPO between frames 12-22
Then the tires rotate and stop.
Oh, and choose “Flipper” in the IPO actuactors.
When making a “big” blender game, knowing python is crucial, (ok, ok I know there are some exceptions)
So I suggest you go through a bunch of tutorials, all you can find actually. Use the search function if you have a question, and if you can’t solve it yourself, ask the community, we’ll be happy to help