Blender changes texture image colors

Im using my design as image texture but it appears with wrong colors
Nodes that I’m using are for two sided texture, but I tried to use only principled BSDF+image texture but faced the same problem

Maybe I’m missing something very obvious
Thank you

If you use just the image texture plugged into Principled, without the mix node, are the colors correct then?

No, same problem again

It’s because of your Color Management- if you sample colors with Filmic turned on, the colors will be incorrect. Switch your Color Management to Standard to get 1:1 colors:

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I switched but the colors didn’t change again

Might be a silly question, but are you sure that you have loaded the correct image?
Comparing the image in Blender, and the one you showed in the first post, they look very different. Notably, there is a grid over the top for a start, which doesn’t appear to be a Blender artefact, as its present in the image editor too. There also appears to be a blotchiness to the colors too. Did you do something to the original file before saving the output?

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Have you tried to set the viewport shading option like this?

image

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Actually I forgot to include this grid when I uploaded the image here, but it is on the original image too
I checked in the gallery too and there were the correct colors, but for some reason they change in Blender
I tried to save the file (in Photoshop) again and it helped
Thank you, your answer prompted me to check it again (the first time I also saved it as a regular jpeg file), but I still don’t understand what the problem was

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