Blender character into Unreal 5.2 for Mocap and more

S4 Studios is a Visual FX company nearly 25 years in business. www.s4studios.com

Blender is a new package to our workflow, so basically we have a fully rigged animation style character (think buzz lightyear) created in Blender including mouth morphs, materials etc… and need to get that character and rig into UE 5.2 for live motion capture and facial capture. This will probably include retargeting in Unreal and other bits, but we can talk tech, meta-human, live-link and more.

This is a paid gig with a rate starting at $1500 for the job. This is for a short test, but could lead to more work if the animated series is green-lit. Serious and experienced applicants only. U.S. candidates only due to time zone differences - west coast preferred.

Post your reply with:
-Reel
-Professional Experience
-“Yeah, I’ve totally done this a bunch of times and know the workflow perfectly”

Thanks!

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