Blender - Character Rigging with Rigify Tutorial

Hi,
I’m sharing this rigging workflow from my character creation course, Where we will learn, how to rig a character including hair, clothing ( no physics ) and accessary.

This is just a one chapter from the course, If you wish to learn full character creation, it will be available soon.

You can check out the playlist ( ongoing )
https://www.youtube.com/playlist?list=PLMm8HzG93ERV4zGv6_IxchmiIFdUtaYQ_

But why rigify?
It is blender’s default addon ( need to enable from preferences ). It comes with advance rig system such as switchable IK/FK, stretchable arms/legs and so on, which would have take so much time to create manually. We will also have custom bones/controllers for hair, clothing, accessories with proper RIG UI, using rigify’s advance option.
As mentioned, it is a full series on character rigging so there will be a lot of parts with well structured videos and each parts will covered specific topic,

So we will go step by step process:

  1. Setting up, Rigify’s base bone structure
  2. Adding extra bones for hair, clothing and accessories
  3. Adding extra bones to new bone layers and creating custom rig UI
  4. Generating rig, assigning color sets to new controllers
  5. Assigning extra controllers to custom UI
  6. Fixing newly generated rig.
  7. Weight painting ( include timelapse )
  8. Transfer weight from one mesh to other, to speed up the process

NOTE: I’m not a professional rigger nor I’m saying this is the correct way to rig a character. This is just a way i do which works for me. If you really wish to learn rigging, there are some course, specific for the rigging which guide through basic to advance level rigging.

Thank You

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