Hello, the new xpbd solver for cloth, is not a gpu solver. Its just an overall better working and more optimized system to simulate cloth in blender.
Have not used it yet, so not sure if stitching is already there to use but in theory you can use a cloth pattern like before and simulate it with the new system.
Cheers, will test it soon though, mainly self collision is still missing.
yes self collision is not here, and stitching isn’t here too, i saw someone using geometry nodes to create it which is why the new system is good.
and tbh, i didn’t know it wasn’t GPU based, idk where did i come up with this, i think i read it somewhere or cause it’s fast, but in both ways i tried to do some work with it, but all i can do is play with physics not make actual cloth where u can fix and grab them like marvelous.
Grabbing the cloth while the simulation is running is possible to do with modal node tools. Someone should try and get on this with the modal node tools branch!
You have no idea. Cloth simulation is one of the most difficult things to do.
“Vibe coding” is nonsense. It cannot solve for complex systems like cloth. (And Blender doesn’t accept AI code anyway.)
Blender’s cloth is actually based on some older solver methods, alas, and while it is decent enough, if you want truly awesome cloth, check out ZOZO’s Contact Solver. Their add-on is currently the best you’ll get for integrating into Blender.
The other (common) option is just to use Marvelous Designer and import the results into Blender for rendering.
tl;dr: Unless you are volunteering to do the work, it isn’t gonna happen. Because it is a massive amount of work.
It’s a massive amount of work, indeed… and we are still at very early stages with simulations through GN… but.. never say never: blender surprised us in the years introducing things that were mere sci-fi until they happened.. like Geo Nodes themselves (or how is evolving the compositor).
Perhaps, but cloth sims are very low on the list of things devs are interested in at the moment. It isn’t even on the roadmap.
Realize that cloth sims are about as complex as writing the ray tracer itself. It would be a major undertaking. We’re amazingly lucky to have what we’ve got.
I don’t think making Geometry Nodes was a joke. It was a MAJOR undertaking, indeed. And still it is. The new nodes they add always introduce bunches of new… possibilities.. and always extend the horizon..
I don’t know if we - at a point - will have all we need.. but.. I hope Blender will continue to surprise us and make us dreaming.
(I love Blender and all those great people that are working on/for it)
It is still quite a bit of work, but it is doable by one person.
Again, I don’t think anyone is currently interested in doing anything like that.
It is pretty much a volunteer effort…
It would sure be nice, though.
I would be very happy if ZOZO were integrated into Blender better, but again, I haven’t got the will to do it myself so it is unlikely to go anywhere.
I got interactive cloth working with modal node tools and the new cloth dynamics node group. Other than the modal node tools, this is just vanilla Blender! Quite amazing what’s possible today