I have a issue where my objects that dont have end caps and just open faces get collapsed for some random reason and it is extremely annoying, im basically working on tree meshes and it constantly keeps happening.
If i go into edit mode i can see that the vertices are still intact where they were/should be.
Here is an image of my issue, the top being in object mode, and the bottom being in edit mode vertices
or remove the sub surf modifier… cause you got PLENTY of polygons anyways!
also, the reason it happened when you attatched other objects to it is that the last selected object before merging them together had a modifier on it.
you should always make sure to only merge objects that has the same modifiers to begin with.
there was a sub surf modifer :o my bad i must of hit a key to add it accidentally cause i would of never added intentionally, and the mesh isnt low poly my bad, its to be made into a diffuse thats then put on a plane as a image of a tree branch that then becomes low poly. Thankyou so much
you hit CTRL+(1-6). that applies a sub surv with the number according subdivisions. doing CTRL+0 will set it to 0, but it will still be rendered with 2.