streamline using a bpy socket to save ge data, or call up new meshes etc.
connect the heads and make a hydra.
recreate logic editing ui in game
‘apply changes’ sends logic down pipe, bpy creates object blender game accesses from shared mem space or libLoad etc.
adds ability to write ge mesh to .blend and we could edit mesh in game .
to acceletate sculpting and vertex painting in the ge
kdNearReturn = [positionVect, index, distance]
with this we could paint and sculpt, or animate waves etc in game.
radius - distance
1 - (radius - distance)
makes a nice gradient
I think connecting bpy to the ge and the ge return data to the viewport should be the goal.
commands that interact with bpy server
and of course in game ui to back up a in game logic editor.