Blender Cool Procedural Metal Material


Cycles Render.


Final Nodes… “Edges” can be connected to “baked textures” …

I tested it at EEVEE, but the edges didn’t. So we need to bake.

I think there is more and more deficiencies and errors. After correcting them at the lowest price or I would like to sell for free …

Maybe I can make a material package later.

This material should be updated when 2.8 comes out.

The reason is that 2.8 will give you a revamped AO node that allows you to use the result as a mask without any effect on shading (it is good enough that I don’t really find much use for pointiness anymore). I can use this now because I use a July build based on master (not the 2.8 branch).