At first it was able to render nearly 50 frames without crashing, but as more and more water sloshed around on screen, blender started crashing more frequently.
I’m rendering this on:
Windows XP 32-bit
2.66Ghz Intel Pentium 4 Core 2 Duo
2 Gb RAM
Each frame takes approximately 4 minutes to render.
Does anyone know the reasoning behind this?
I read somewhere (but it could be wrong) that the fluid system requires a lot of memory, and when it runs out of RAM, it has to swap to hdd memory. However Windows has difficulty doing this and crashes. Is that about right?
I’m considering installing Ubuntu over the weekend but I want to make sure it’s not going to have the same problem.
Thanks in advance!