Hi guys,
When I was trying to map a earth model with a highres texture (8192x4096), .tif format blender crashed with the following error in the console:
“Cannot allocate pixels array”.
I have resized/converted the texture to 512x256 .jpg but the same error occurred.
Could you try it?
Any other help greatly appreciated.
GLaDOS
Texture: http://veimages.gsfc.nasa.gov/2431/land_ocean_ice_cloud_8192.tif
Blender crashes too when I simply try to open the image (the resized one too) in the UV/image editor
System:
Vista Home Premium 32-bit
4GB DDR2 RAM
Core2Duo P7350 @ 2.0Ghz