Blender cycles eye lens material?

I tried using a glass shader but it don’t look that great, the subsurface shader seems to look at bit better but I’m not sure what the optimal settings are or what else to add to an eye lens material. Anyone who could share what kind of node setup to use?

Hi Leinadien,

Try looking here

Thanks but none of the eyes on that site seem to have a transparent material that looks wet like the lens that surrounds a human eye, they’re all rather fake. :slight_smile: